About clothing design
1, painting foundation and modelling ability painting base and modelling ability is one of the basic skills of fashion designers. Of course, the previous design masters also have individual’t draw, but he needs to have in other more outstanding performance. But some people even through the school system in studying and training, still can’t very well in painting expression of the design idea, it is his creation bring great difficulties. Only has the good painting base to through the design modelling performance ability to the form of painting accurately designer creation concept, on the other hand in the design process also can understand the heavy clothing modelling of rhythm and rhyme of the United States, thus stimulates the designer’s inspiration. At the beginning of 20 centuries Bauhaus had raised & # 8221; The purpose of the design is people not products & # 8221; , especially clothing, itself is the human body, and the human body external covering have close relations, as a designer only to structure of human body scale have accurate, comprehensive understanding, they can better, three-dimensional to express the beauty of human body, this is the foundation of the design. 2, the rich world emergency imagination originality and imagination is the wings of the clothing designer, not rich imagination designer skills again good also can only be called artisans or tailor, and cannot say the real design city. The nature of the design is to create, involving itself contains an innovative, unique meaning. The nature of flowers and birds trees, we side adornment implements/rich nationality and folk music, dance, and subject matter, poetry, literature and even the modern way of life can give us a good enlightenment and design inspiration. One thousand years, clothing during the long history of it is because of previous rich imagination and creative spirit to left us a precious wealth of the rich. In western dress design history, the signature of the high-profile clothing designers are in its unique creativity and imagination to design out the think of opportunely. Especially in the 1930 s influential Italian woman stylist & # 8211; XiaBo Rachel li have put shoes designed to buckle at the head, hat will pocket design into a drawer shape, its rich imagination and humor, image design style is bold chic posterity push Dress collocation honors. 3, style, color and mastery of the fabric of the clothing style, color and fabric garment design is the three basic elements. The design of dress of dress is external outline modelling and components details modelling, it is the foundation of the design changes. External outline modelling the length of the latitude and by clothing, which includes waist line, dress and skirt length, shoulder width and loose bottom of elements. The most common contour modelling has & # 8221; A & # 8221; Type, & # 8221; X & # 8221; Type, T, H, O type, etc. The external outline modelling clothing formed the line of clothing, and directly determine the style of popular or not. Parts of the details get model, modelling is to point to sleeve type, pocket, cutting structure dragging folds, tour, even the design of the button. The color changes of clothing is in the design the most striking part. The colour of clothing to express the feelings, and easy to be design consumers to accept. The hot red, bright yellow, calm blue, holy place, plain grey, hard black, clothing each of colour all have abundant emotion characterization, give a person with rich connotation lenovo. In addition, colour and weight, strong or weak, the changes in temperature and the feeling of hard and soft, of course, colour also can let us in on taste and smell to extrapolate. Master and use of garment fabric characteristics is not mature designer should have the important condition, stylist first want to realize the thickness of the fabrics, soft hard, smooth acerbity, three-dimensional smooth differences, through the fabric of different trailer feeling, burnish feeling and clear feeling, thickness and different elastic, vertical sense, to experience it with different style and brand, and to design of flexible use of style, color. Clothing and fabric this three parts are short of one cannot, the designer must master the basic knowledge. On style, color, fabrics to master and apply the basic knowledge of some degree can reflect a designer’s aesthetic appeal, grade and artistic skill. 4, to the structure design, cutting and assembling of the understanding of the structure design, cutting technology study, also is the clothing designer must master the basic knowledge. Structure design is part of the design the style of clothing, all sorts of modelling is actually through the cutting and size themselves change to finish. If don’t understand fabrics, structure and cutting, design can only be & # 8221; Work & # 8221; . Don’t think in the company structure design, cutting is a version of the master, to work only will draw, don’t understand play version of the designer must not a perfect and mature designer. Do not understand the pattern and structure change, design will not reasonable, not mature, even can not be achieved./P school students often encountered this kind of problem, since you can’t play version, for the big clothing can only ask teacher play version, but their picture is a kind of effect, make to fully go type, not to want to effect. This shows, playing board itself directly determine the overall effect and the modelling of clothing. Sewing is also the key to fashion design, do not understand the kinds of sewing skills and methods, also can affect our structure design and cut out of learning. Sewing the way and the effect is itself part of the design, different sewing way can produce a different exterior effect, even is the texture of special effect. Some designers with & # 8221; Sewing effect & # 8221; As a design language to try new results, this technique in sincerity design are very popular. This requires the designer to known as the garment industry all the processing equipment and clothing sewing parts of knitting, special, woven processing technology in his hand, can design in the use of handy. 5, to fashion design theory and the understanding of the history of fashion design primary stage is based on some skill and skill grasping, and the successful clothing designer more important is should have the design of the creative thinking and keen mind, only master basic skills, can draw a beautiful rendering is far from enough. Now art institutions of dress design major are opened clothing theory course, students by these courses can understand Chinese and foreign art history, history of design, costume and dress aesthetics theory knowledge, at the same time also can broaden students’ horizons, widen design idea, to inspire them design inspiration. 6, of the 20 th century clothing history and mastery of the master style to understand and grasp 2 century clothes and master of the style is the history of becoming a fashion designer a quick way. In the early years of the 20 th century from any to at the beginning of the century Gary jarno, each design for us to master in costume left on a constant beauty: 20, 30 s elegant romance to uncover the low back pack; 50 s elegance of riches and honour top fashion; 60, 70 s rebel weird hippies/punk accessories; 80 s broad shoulders, loose the masculine female body career; 90 s Ian charming bud silk, of perspective dress… Further study only 20 century clothes, to understand the development history of the age of the grand masters design style and artistic performance, thus reference to their own clothing of design. Visible, each stylist will pay a considerable effort, can make the design works approved and success. 7, understand the market marketing and consumption psychology a successful designers should be in first market success, according to the enterprise brand positioning standard design style and routes. Costume designer ultimately have to reflect the value in the market. Only truly understand the market, understands consumer purchase, and master the real market psychology, and will design and popular technology constitute a perfect union, cooperate proper marketing approach clothing sales into commodity to be by consumers, really reflect the value, until it is successfully completed the garment design process all just step out of the school gate of the young designers and mature fashion designer is the difference between the lack of enough knowledge to market and lack of experience. As a rookie, near graduated or after graduation to in the shortest time familiar with each work, including brand style, market orientation, competition the general situation of the brand, different city popular differences, for consumers to fashion and popular accept ability more clearly, when should introduce new products, how to launch and in what price launched, after these practice and experience, will you become a fashion design a & # 8221; Dab at 8, computer skills with computer technology in the area of design, no matter in the unceasing seepage design thinking and the process of creating, computer has become a fashion designer hand the most effective and most efficient design tools, especially in more formal clothes in the enterprise to fashion design CAD, fashion design CAM design, hits the version, pushing version of the software using popular, embroidery pattern, printing grain appearance etc is also depend on computer to complete. Costume designer to apply good PHOTOSHOP, COREDRAW and PAINTER other drawing software, they can easily edit, modify, and draw your graphics, broaden your design expression, speed up the design speed. The computer as a kind of advanced, modern drawing tools, its rich expression and extraordinary potential, master and use the computer drawing software in the clothin
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Tags: Clothing design